Updated May 08, 2018
I (developper of the games) do not collect, process or store any data from the user. I never ask for a login or password and the user never gives me any personal data.
However, my games runs on the Unity game engine and uses Unity Ads plugin. These products are made by Unity Technologies. Unity Technologies collects
data from the users of Unity games, such as my games.
Unity Technologies collects informations about your device such as :
- unique device identifiers (e.g., Android ID for Android devices)
- IP address
- country of install (mapped from IP address)
- device manufacturer and model platform type and the operating system and version running on your system or device
- CPU information such as model, the number of CPUs present, frequency, and instruction set support flags
- the graphics card type and vendor name
- graphics card driver name and version (example: "nv4disp.dll 22.214.171.124")
- which graphics API is in use (example: "OpenGL 2.1" or "Direct3D 9.0c")
- amount of system and video RAM present; current screen resolution
- version of the Unity Editor used to create the game
- sensor flags (e.g., device support for gyroscope, touch pressure or accelerometer)
- application or bundle identification ("app ID") of the game installed
- unique advertising identifiers provided for Android devices (e.g., Android Ad ID)
- a checksum of all the data that gets sent to verify that it did transmit correctly
Because the games uses Unity Ads, Unity Technologies may also collect device information,
like IP address and device identifiers and information regarding the delivery of ads and your
interaction with them, all of which may be shared with ad publishers and attribution companies.